Fort Bliss Simulations Center

Fort Bliss Simulations Center Virtual Battlespace 3, or VBS3, is the Army's flagship training game.

Operating as usual

12/04/2019
France '44: The Wet Gap Crossings at Nancy

France '44: The Wet Gap Crossings at Nancy

Over a week-long period in September 1944, Lieutenant General George S. Patton’s Third Army attempted to cross an assault force at several points across the ...

04/05/2019
JBSA Ft. Sam Houston Mission Training Complex

JBSA Ft. Sam Houston Mission Training Complex

We are always keeping busy here at the JBSA Ft. Sam Houston Mission Training Complex! Here's a short compilation showcasing some of the great training events that have taken place here or have been supported by our outstanding staff. See anything or anyone you recognize?

U.S.Army Joint Base San Antonio Army Medicine U.S. Army South U. S. Army North (Fifth Army) U.S. Army Reserve National Guard

03/26/2019
SBMD Laser Shot Demo

Jerry

This is "SBMD Laser Shot Demo" by ev1pro.com on Vimeo, the home for high quality videos and the people who love them.

03/05/2019
Laser Shot

Laser Shot

Judgmental Training Software (JTS) improves effective judgmental training using HD interactive simulation scenarios. These scenarios are created from anticipated threats or previous real-world situations that resulted in officer or soldier fatalities.
Training scenarios can be generated from an existing library or customized to address emerging threats and specific training requirements.
Visit Lasershot.com for more info on our JTS system
#itrainwithlasershot
#simrange
#judgmentaltrainingsoftware
#policedepartment
#policetraining
#lawenforcement
#useofforce
#firearmstraining
#concealedcarry
#concealedcarrynation
#swat

U.S. Army tests Trophy Active Protection System for tanks
01/19/2019
U.S. Army tests Trophy Active Protection System for tanks

U.S. Army tests Trophy Active Protection System for tanks

Pentagon has announced on 18 January that soldiers assigned to Company D, 1st Squadron, 1st Cavalry Regiment, 2nd Armored Brigade Combat Team, 1st Armored Division, tested a tank protection system …

Just posted! “The First 100 Days of Platoon Leadership Handbook.” This volume for new platoon leaders and platoon sergea...
05/29/2018
call2.army.mil

Just posted! “The First 100 Days of Platoon Leadership Handbook.” This volume for new platoon leaders and platoon sergeants contains insights on leadership, training management, Army systems, and more. Vignettes and lessons from current and former platoon-level leaders allow newly assigned leaders to learn from those who have gone before. This is a “must-read” for our commissioning officers as well as for NCOs preparing for platoon sergeant duties. Download today or pre-order a copy via https://call2.army.mil/rfp (CAC required).
https://usacac.army.mil/Sites/default/files/publications/18-24.pdf

Photos from Fort Bliss Simulations Center's post
04/18/2018

Photos from Fort Bliss Simulations Center's post

Photos from Fort Bliss Simulations Center's post
04/18/2018

Photos from Fort Bliss Simulations Center's post

Bohemia Interactive Simulations
04/11/2018
Bohemia Interactive Simulations

Bohemia Interactive Simulations

BISim announces the release of VBS Blue IG, its high-performance, CIGI-compliant, 3D whole-earth image generator. VBS Blue IG is a 3D planetary simulation that is cloud-enabled, geo-specific with round-earth procedural rendering and editing. VBS Blue IG is designed for all applicable use cases from land, air and sea, including multichannel IG configurations as well as virtual reality-based training applications. VBS Blue IG’s uniquely versatile engine is able to provide new training capability for military and defense organizations to visualize and rehearse complex joint military operations anywhere in the world. Read the full announcement: https://bisimulations.com/company/news/press-releases/first-desktop-training-now-image-generation-bisim-aims-disrupt-military

04/11/2018
Crew Training System Vehicular Convoy

The Warrior Skills Trainer (WST), operating within a Virtual Battle Space 3 (VBS3) environment, provides a three-dimensional state-of-the-art virtual environment that allows Soldiers to maneuver / train on terrain that replicates virtually any terrain in the world. WST allows leaders to set the conditions / situations of a training event based upon the units mission through the use of an advanced Artificial Intelligence engine. WST provides leaders an opportunity to exercise mounted and dismounted drills, validate their unit SOPs, practice current TTPs, and / or capitalize from lessons learned in theater while refining individual and collective tasks.

Laser Shot Crew Training System Vehicular Convoy, Convoy/Counter IED (C-IED) Training Systems consist of an immersive training environment that places soldii...

Photos from Fort Bliss Simulations Center's post
04/04/2018

Photos from Fort Bliss Simulations Center's post

04/04/2018
thomas guthrie on LinkedIn: “Mission Command: Informed Empowerment Built…

Good, concise article about mission command. I would change the formula to y=f(x), where x is as he described in the parenthesis. I think that was his intent in any case. The mathematical term Y = f(x), which translates as simply “Y is a function of x,” illustrates the idea that the important process outcomes (Ys) are a result of the drivers (x‘s) within processes.

Mission Command: Informed Empowerment Built on Mutual Trust

03/30/2018
U.S. Department of Defense (DoD)

VBS3 and 7 ASOS JTACS train together at the Sim Ctr as part of their certification processes.

One team, one fight!

United States Air Force joint terminal attack controllers, or JTACs, deploy with U.S. Army units to direct close air support and offensive air operations. Troops from the two services learn to work together before deployment by training together at the National Training Center/Fort Irwin. #KnowYourMil

03/30/2018
Voisus Client Quick-Start Tutorial

Voisus Client Quick-Start Tutorial

This quick-start tutorial will get you up and running with simulated radio communications on your PC. Configure an exercise scenario, download Voisus comms c...

ASTi Awarded Enterprise License Agreement by the U.S. Army
03/30/2018
ASTi Awarded Enterprise License Agreement by the U.S. Army

ASTi Awarded Enterprise License Agreement by the U.S. Army

ASTi awarded ELA contract with US Army for communications support. The ELA provides networked voice communications, radio-over-IP (RoIP) products and support services for thousands of users worldwide.

MDMP
03/30/2018

MDMP

MDMP w/Sand Table Use
03/30/2018

MDMP w/Sand Table Use

BG Landis 3 ABCT LPD
03/30/2018

BG Landis 3 ABCT LPD

3 ABCT_COL Magee CPX MDMP
03/30/2018

3 ABCT_COL Magee CPX MDMP

CPX MDMP

Fort Bliss Simulations Center
03/30/2018

Fort Bliss Simulations Center

Intel StaffEx
03/30/2018

Intel StaffEx

Intel StaffEx

BG Landis conducting LPD with 2 BCT on MTC/SC Fort Irwin (NTC) Terrain Board
03/30/2018

BG Landis conducting LPD with 2 BCT on MTC/SC Fort Irwin (NTC) Terrain Board

BG Landis conducting LPD with 2 BCT on MTC/SC Fort Irwin (NTC) Terrain Board

Fort Bliss Simulations Center's cover photo
03/30/2018

Fort Bliss Simulations Center's cover photo

Fort Bliss Simulations Center's cover photo
03/30/2018

Fort Bliss Simulations Center's cover photo

03/29/2018

The American Motor-Rifle Brigade Issues with the Stryker Brigade Combat Team Concept

In the July-August issue of the Military Review, issues with the SBCT concept are reviewed by Capt. Matthew D. Allgeyer,...
03/29/2018
Allgeyer Motor-Rifle Brigade

In the July-August issue of the Military Review, issues with the SBCT concept are reviewed by Capt. Matthew D. Allgeyer, U.S. Army.
Recent and proposed developments to the Stryker combat vehicle and how it is employed bear striking similarities to Soviet and later Russian development of the Bronetransporter (BTR) armored personnel carrier and motor-rifle formations. These similarities mirror both materiel and doctrinal concepts developed by the Soviets as they introduced, modified, and updated the BTR. However, the current Stryker developmental path is following an outdated methodology that is inappropriate for the modern battlefield. This article identifies the regressive approaches currently being used by the U.S. Army to develop the Stryker medium-force concept and recommends new directions for its development based on historical analysis and current scholarly research.
http://www.armyupress.army.mil/Journals/Military-Review/English-Edition-Archives/July-August-2017/Allgeyer-Motor-Rifle-Brigade/

WST Construction
03/28/2018

WST Construction

Profile Pictures
03/28/2018

Profile Pictures

Address

20189 Minue Drive
El Paso, TX

Opening Hours

Monday 07:30 - 16:30
Tuesday 07:30 - 16:30
Wednesday 07:30 - 16:30
Thursday 07:30 - 16:30
Friday 07:30 - 16:30

Telephone

(915) 744-1949

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Virtual Battlespace 3

Virtual Battlespace 3, or VBS3, is the Army's flagship training game. It is a tactical training and mission rehearsal, three-dimensional, first-person military training simulation program. Facilitated by U.S. Army Training and Doctrine Command's Combined Arms Center-Training, VBS3 provides an immersive, visually rich gaming environment with flexible scenario and terrain options and includes more realistic graphics than previous versions. VBS3 has been accredited to support more than 102 combined arms training tasks, from the individual Soldier level to company collective. Below are some of the tasks units and leaders can perform in VBS3:


  • Integrate indirect fire support

  • Conduct an attack

  • Conduct a defense

  • Establish an observation post

  • Enter and clear a building

  • Breach an obstacle

  • Conduct route reconnaissance

  • Conduct convoy security

  • Conduct a roadblock and checkpoint

  • Conduct an artillery raid

  • Perform tactical air movement missions
  • VBS3 is the latest version of Virtual Battlespace, the Army's premier first-person simulation game. VBS3 has increased capabilities that reflect the transition of the Army toward decisive action operations and an expeditionary mindset. Previous versions reflected the operational environments in Iraq and Afghanistan with a counterinsurgency focus. VBS3 retains this counterinsurgency capability and provides higher-fidelity combined arms scenarios. The training support packages that are available with VBS3 are being updated to reflect the Decisive Action Training Environment.

    The Army is adopting the VBS3 game engine in several simulators to include the Dismounted Soldier Training System and the Close Combat Tactical Trainer. Using a common game engine to provide the image generation simplifies integration of simulators and facilitates larger exercises using multiple simulations.

    VBS3 facilitates less expensive, more efficient live-training events by allowing Soldiers and leaders to exercise on a variety of tasks at the "crawl" and "walk" levels of proficiency. VBS3 enables Soldiers and leaders to enter their training event at a higher level of readiness, reducing the resources required to achieve proficiency. The software is free to authorized users under an Army enterprise license and can be downloaded off of the MilGaming website.

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    Comments

    Good, concise article about mission command. I would change the formula to y=f(x), where x is as he described in the parenthesis. I think that was his intent in any case. The mathematical term Y = f(x), which translates as simply “Y is a function of x,” illustrates the idea that the important process outcomes (Ys) are a result of the drivers (x‘s) within processes. https://lnkd.in/ePZGBzB