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Weekend coOPS A gaming show designed to remind you of the good ole days of lan parties and hanging out with friends. Writer for Regiment!

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Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense | ReviewS-Game's Wuxia-inspired combat p...
10/26/2026

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense | ReviewS-Game's Wuxia-inspired combat puts you in the middle of a Chinese action movie.

S-Game's Wuxia-inspired combat puts you in the middle of a Chinese action movie.

The Crkd Nitro Deck was a saving grace for the original Nintendo Switch. The slide-on $59.99 accessory brought Hall effe...
10/25/2026

The Crkd Nitro Deck was a saving grace for the original Nintendo Switch. The slide-on $59.99 accessory brought Hall effect sticks to drift-plagued consoles - no need to open up your Joy-Con for a complicated repair. The Nitro Deck 2, made for both the original Switch and the larger Switch 2, continues the tradition of […]

The right stick gets in the way.

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected WayOver many years, I've written tens of thous...
10/25/2026

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected WayOver many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.

To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way.

Even before I played Control Resonant, I was up to my old habits of streaming its trailers in 4K, freeze-framing, rewinding, and dissecting every scrap of detail I could pull out. What's its significance? Where have I seen this name before? What might this logo reference? Time after time, I couldn't find anything relevant to the lingering plot threads we were left with from 2024's Alan Wake 2 and 2019's Control.

In retrospect, it makes perfect sense. Control takes place in the Oldest House, a bureaucratic yet mystical space that is one part House of Representatives, and one part House of Leaves. The place was understandably littered with clues about the grander story being told in Remedyland.

But Control Resonant breaks down those walls and sets protagonist Dylan Faden out into the borough of Manhattan. Sure, like the Oldest House, the city is under siege from its own paranatural threats, but prior to that, it was just a city. So why should every inch of it be hiding more details about what Alan Wake or Saga Anderson are up to?"It was important for us that our version of Manhattan has a character of its own," Remedy concept artist Mikko Kinnunen told me. "We were aiming for a timeless feel that plays with archetypal New York elements from movies such as Taxi Driver, avoiding direct comparisons to modern-day reality. [...] It was important for the city to feel like a character that has a life and history of its own, and we did not lean heavily into fourth-wall-breaking elements for this reason."

Remedy said some signs around the city are purposely mundane...

It was only when I stopped searching for things like hints of what Wake's agent, Barry Wheeler, is up to--like Alan Wake 2 provided--that I could appreciate what Resonant's finer details did offer. In place of puzzle pieces, I found a wide-ranging voice in the city's billboards, posters, flyers, and more.

Even better, none of it seemed to be done with generative AI, which Kinnunen confirmed, adding that there's "a feeling of cohesion you get when everything is authored by artists with a shared creative intent. It’s not just what the artwork looks like, but why is it there in the first place?"

Of the 60+ hours I've seen put into Resonant, I've several hours closely examining the city's signage. I've come to appreciate how many of them use photos of the developers, which Kinnunen said were the result of an "internal lighthearted casting round" in which Remedy developers had their likenesses photographed, then used in scenarios that fit their vibe, such as gym staff and restaurant employees.

In another game, signs and billboards using real-life photos of people might be jarring, but Remedy has been mixing media forms as long as it's been around, so I didn't think anything of it other than, "who are these people?" and "it's so cool that they did all this instead of taking an AI shortcut." Similarly, he told me the animals featured on the game's signs are the companion animals of Remedy's staff, as you might have guessed.
..while others are there for a specific purpose.

I noted the wide-ranging styles of the various billboards. Resonant's version of Manhattan wisely does not maintain one consistent voice. Instead, some posters are funny-looking, like an enraged man who was "fired over nothing" advertising a law firm, or a plethora of signs that cleverly use the word "control" as a minor wink at the player.

It reminded me of when the studio disguised the Twitter account as a brand of medicine until it was ready to flip the switch and announce the game at E3 2018. Remedy has always loved using names for irony, juxtaposition, or signs of nominative determinism. Just ask Max Payne.

Speaking of juxtaposition, I also love how the Federal Bureau of Control's messaging changes slightly when the shadowy organization finds itself public-facing. Kinnunen explained the intention behind that."If you look closely, the FBC has a different tone of voice towards the public than what they do internally. The internal, retro-style posters from the first game have made a return, yet we also have expanded upon them. Some PSAs aimed towards the civilians try to play it straight, yet the FBC still manages to make them creepy and funny by being slightly out of touch with modernity."

Does anyone else love fake movie posters in media? I sure do.

In every corner of the virtual city, I found intentionality, even as the point was sometimes merely to be plain, as was the case with the names of some businesses, the artist revealed. I could've saved a lot of time early on had I stopped trying to connect non-existent dots between Armistone building company and the Blessed Organization, a mysterious group in Control lore that I was sure would turn up more in Resonant--until it didn't.

"We wanted to mix a grounded feel of authentic-sounding names with more bespoke, authored ones. For example, [the in-game art studio] 'Könstig' has a few meanings in the Swedish language. Konst means art, and Konstig means strange (among other translations). 'Taikoo House' [sushi bar] is a favorite of mine," he teased, noting that he didn't want to spoil why.Mirroring my colleague Tauriq Moosa's recent feature on the theme of contrast in Control Resonant, Kinnunen told me how many of the signs players see around the city have a purposeful counterpiece somewhere else, such as the politics-tinged billboards that, in one case, boast that there's "nothing more American" than oil with one that, in another case, demand climate action.

"There are multiple themes going on in various Zones that feature similar contrasts as these 'satirical jabs' mentioned. The key is to evoke a feeling or atmosphere without pushing any specific agenda. Growth versus sustainability is just one of many topics in the advertisements," he said, adding that "the themes are there to complement the setting of each Zone. The wealthy financial district of the Evacuation Zone feels different from the more blue-collar Central, for example. Everything is there to make the world feel a certain way, rather than trying to tell the audience what to think."

The billboards urging climate action purposely play off of the others that celebrate America's dependence on oil.

From theater marquees and coffeehouse chalkboards to sales flyers and calls for political action, the game is loaded with easily missed details, clever nods, and thematic relevance. It's all there, inviting players to inspect it, only with far different results than I assumed when I first began studying Resonant's trailers like the Zapruder Film months ago.

Remedy games have trained me to take a closer look for 16 years now, so my methodology didn't change when I first jumped into Control Resonant. But as clues to my favorite puzzlebox all but dried up completely, the purposeful, human-made details that were there instead became symbols of a new appreciation for one of video games' most creative studios.

GameSpot spoke to the Remedy concept artist who helped color in Control Resonant's version of Manhattan with so much detail.

"You had so many choices that you could plug your saves together to create parallel universes," Romain Toutain explained...
10/25/2026

"You had so many choices that you could plug your saves together to create parallel universes," Romain Toutain explained in a livestream.

"You had so many choices that you could plug your saves together to create parallel universes," Romain Toutain explained in a livestream.

10/24/2026

Join us for our very first Dungeons & Dragons campaign with Demoe X Dungeons & Dragons!

The newest chapter just dropped and we're going to spend some time learning the ropes and having fun, so grab your longsword and your axe and let's get to chopping goblins!

A BIG shoutout to Resolution Games for hooking us up and letting us venture into their world.

"We asked everyone: work on something that they loved about Galaxies, and showcase that to the world."
10/24/2026

"We asked everyone: work on something that they loved about Galaxies, and showcase that to the world."

"We asked everyone: work on something that they loved about Galaxies, and showcase that to the world."

Runeomicon VIDEO ReviewHIGH Stunning pixel art. Unique mechanics.LOW Wrist and hand pain caused by the unique mechanics....
10/23/2026

Runeomicon VIDEO Review
HIGH Stunning pixel art. Unique mechanics.

LOW Wrist and hand pain caused by the unique mechanics.

WTF The god who likes very slow decay.

The post Runeomicon VIDEO Review appeared first on Gamecritics.com.
https://gamecritics.com/eugene-sax/runeomicon-video-review/

HIGH Stunning pixel art. Unique mechanics. LOW Wrist and hand pain caused by the unique mechanics. WTF The god who likes very slow decay.

Retro video games are everywhere lately - especially in places where they aren't supposed to be. Halo in a web browser, ...
10/23/2026

Retro video games are everywhere lately - especially in places where they aren't supposed to be. Halo in a web browser, Wind Waker on the iPhone, Super Smash Bros. in mixed reality. Over the past month or so, these kinds of unexpected projects have gone viral with incredible frequency thanks to new AI tools, as […]

A rise in AI-powered decomps, recomps, and ports has thrust the community into chaos.

How Will Gas And Refueling Work In GTA 6?As more Grand Theft Auto 6 previews roll out, one topic seems to be proving pre...
10/23/2026

How Will Gas And Refueling Work In GTA 6?As more Grand Theft Auto 6 previews roll out, one topic seems to be proving pretty controversial among fans--the realistic need to refuel your vehicle. Some players think it's a little egregious of Rockstar to force you to hunt down gasoline, while others consider that because of the game's other realistic mechanisms--like relationships, working out, and escaping the police--that needing to refuel should have been introduced to the franchise a long while back.

While the details aren't concrete right now, we know there will be at least two types of cars--ones that need gasoline and electric vehicles. There may be some hybrid vehicles, but it hasn't been confirmed just yet. You'll have to charge electric cars, of course, but we know more about how fueling a vehicle works. It seems to be a quick time event (QTE) that lasts around 10 seconds. You'll have to hold the gas pump, hold R2 or RB, and pump gas until the car is full.

However, there's more of a risk if you've stolen a car--if you want to get away but you have to take a detour to a gas station because you're running out of fuel, it will be less than ideal. That's made even more difficult if you're sporting a Wanted level for stealing it in the first place.






This will change the way we behave with our vehicles throughout the entire game. It seems like Rockstar wants you to care about the vehicle you have, rather than in previous instalments where there was no incentive to look after your car. You'd just see a new vehicle, ditch your current one, and steal that instead. If you've just spent some hard-earned cash on filling it with gas so that it's a reliable getaway vehicle, you're going to be far less likely to ditch it.

Filling a car with gas has existed basically since cars have been in games, prominently in racing games where you'd have to pull over to refuel, or more recently in simulation games like My Summer Car, The Long Drive, and more. In our accompanying video above, you'll see that at this point GameSpot senior video producer Kurt Indovina holds up around four A4 sheets of lists of games that include refueling cars as a mechanic. In games like Pacific Drive, your car is the main means of survival, so of course you need to refuel it. Sometimes, refueling the vehicle feels unnecessary. In Deadly Premonition, you need to fill your car with gas, but there's only one gas station, and it's only open for limited hours. GTA 6 won't be like that.

Mizzurna Falls.

Nor will it be like Mizzurna Falls, another weird game from 1998 for the PS1, which was an open-world mystery game that required refueling your car. Gas was free, and the one gas station was open 24/7. If you run out of gas, apparently the main character can put his feet through an opening in the bottom of the car and run it along Flintstones-style. you can just call and have your car recovered, but it'll be placed somewhere else on the map and you have to walk and find it.

More recently, Final Fantasy 15's car running out of gas meant you had to push it along the road. The likelihood of that is pretty slim, because you can upgrade to a bigger fuel tank or, you know, fly.

Filling up your car with gas is the antithesis of what video games are all about--escaping reality. All of the mundane stuff that you have to do in your regular life disappears when you play a game, unless you're one of those people that loves realistic simulations about, I don't know, running a supermarket. Either way, the inclusion of the mechanic in Grand Theft Auto 6 is a deliberate design choice where Rockstar had to decide how realistic to make the game.

For more on GTA 6, check out our guides hub.

Here's how gas and refueling might work in GTA 6, and some examples of where Rockstar may have found influence.

The accidental reveal of unpatched vulnerabilities as high as 9 on the CVSS score chart is a little worrisome.
10/23/2026

The accidental reveal of unpatched vulnerabilities as high as 9 on the CVSS score chart is a little worrisome.

The accidental reveal of unpatched vulnerabilities as high as 9 on the CVSS score chart is a little worrisome.

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