08/23/2026
It's watering the homies DND scenario.
You're in a room with a monster and between you and the monster is a table in the middle of the room. On the table is a cup of water. You must drink the water before the monster gets to you.
You must roll a dexterity/constitution check.
1-5 you trip and fall against the table knocking the water over getting attacked by the monster.
5-10 you get a sip of the water but the monster takes your arm holding the cup. Make a second roll to see if you can catch the cup with the other hand before it spills. (Must roll a 15 and above)
10-15 you get to the cup but the monster is almost to you so you have no time to drink the water. Make a second roll to flip the table over and hope for enough time to drink the water or take the chance right there and drink it( must roll a 15 or above)
15-20 you get to the cup before the monster can get to you and you drink the water, saving yourself and killing the monster at the same time. The monster's name is dehydration.